Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The greatest warriors of the sidhe are far from gone. When you hear their death chant, echoing through the trees, know that their silver blades are also near.
Special Notes: The terror skill of this unit scare ennemy units next to it so they deal less damage in combat, though this only applies to units of lower or equal level. This unit regenerates in forest, which allows it to heal, through not as much as stationed in a village.
Advances from: | Sidhe Ancestor |
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Advances to: | |
Cost: | 74 |
HP: | 36 |
Movement: | 7 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | EE Sidhe Spirit Forefather |
Abilities: | terror, sylvan spark |
ancient blade arcane | 6 - 6 melee | ||
requiem cold | 7 - 3 ranged |
Resistances: | |
---|---|
blade | 40% |
pierce | 40% |
impact | 40% |
fire | 0% |
cold | 20% |
arcane | -50% |
Terrain | Movement Cost | Defence |
---|---|---|
Castle | 1 | 50% |
Cave | 1 | 50% |
Coastal Reef | - | 0% |
Deep Water | 2 | 50% |
Flat | 1 | 50% |
Forest | 1 | 60% |
Frozen | 1 | 50% |
Hills | 1 | 50% |
Impassable | 100 | 0% |
Mountains | 1 | 50% |
Mushroom Grove | 1 | 50% |
Sand | 1 | 50% |
Shallow Water | 2 | 50% |
Swamp | 1 | 50% |
Unwalkable | 1 | 50% |
Village | 1 | 50% |